The Black Temple
In Illidan the Betrayer's quest to reign over all of Outland, he had managed to establish a mighty base of operation for his forces within the Black Temple, a former draenei citadel over run by the Burning Legion. Nevertheless his impact started to diminish following the defeat of his most respected lieutenants, such as the traitorous previous head of the blood elves, Kael'thas Sunstrider. The producing window of possibility allowed Akama, an elder sage of degenerate draenei known as the Broken, to rise up in opposition to the self-styled "Lord of Outland." Alongside with Illidan's past correctional officer, the stoic night elf Maiev Shadowsong, Akama aided a team of heroes infiltrate Illidan's hold of power and place a finish to the Betrayer's leadership forever.
The Burning Crusade
The Burning Legion reestablishes it's presence as a threat as the Doom Lord Kazzak reopened the Dark Portal to Outland , surging Azeroth with all the revenge hungry demons from the Burning Legion. Journeys from the Horde and Alliance, strengthened by their new blood elf and draenei allies, using the gateway to end the intrusion at its origin. On Outland's shriveled lands of the Hellfire Peninsula, the Alliance uncovered many of their heroes that had crossed from the portal a long time prior , although the Horde made connection with the Mag'har - 'uncorrupted' orcs that had not taken part in their race's initial intrusion of Azeroth. The adventure into Outland pulled Horde and Alliance military even more into conflict with the agents from the Legion as well as lieutenants of Illidan Stormrage, that had claimed the shattered realm for his very own.
Shadow of the Necropolis
With the Lich King's desire to spread the plague of undeath over Azeroth swiftly, he presented one of his most prestige servants, the lich Kel'Thuzad, with the hovering citadel of Naxxramas, a dreadful platform for the Scourge's base of operations. Regular assaults from the Scarlet Crusade and Argent Dawn factions destabilized the protection of the suspended citadel, making it possible for an incursion that brought about Kel'Thuzad's defeat. Even so, a traitor amid the positions of the knightly order of the Argent Dawn escaped with Kel'Thuzad's cursed remains and fled to Northrend, where the the once defeated Kel'Thuzad could be brought back to life
Easy Gold for Engineers with a Garrison
What you need:
Create Building: Engineering Works Lvl 2 (or higher)
Acquire Follower: Kimzee Pinchwhistle
Kimzee Pinchwhistle
Combat Rogue
Traits
Engineering
Quest: Flame On
Zone: Spires of Arak
Kimzee becomes your follower when you complete the Spires of Arak Quest "Flame On".
She starts at level 97 and the quest says lvl 96 (yellow) on Wowhead.
Incidentally this quest also rewards you with the Salvage Yard level 1 Blueprints for gearing up followers a bit faster.
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What Kimzee does for engineers:
When the follower Kimzee Pinchwhistle is assigned to a level 2+ Engineering Works, she becomes a vendor with a very unique inventory.
Kimzee will sell you (and your garrison visitors) the following items:
Ultra-Electrified Reflector - Item - World of Warcraft
Cost: 1g 21s 81c
Buyout price: 444g 93s 70c
Gyro-Radiant Reflector - Item - World of Warcraft
Cost: 1g 22s 20c
Buyout price: 404g 98s 6c
GUMM-E - Item - World of Warcraft
Cost: 1g 60sBuyout price: 99 42 99
The numbers you see above are the Vendor Buy price (what the item costs from Kimzee) and the AH average Buy Out (what you get on the AH) for each BOE item.
On my server I get 1/2 the Wowhead price and sell on average 6 trinkets per day.
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How to maximize this gold-making strat:
Put a level 5 or higher character in the city Shrine of Seven Stars (or Two Moons) at the Engineer-only auction house, mailbox, and guild bank.
You must be 5+ to get engineering skill as a profession.
Buy a port to the Shrine or have a friend get you there.
Any level can take a portal via mage.
Now, once your alt is parked next to the mailbox and engi-only services in Shrine (Pandaria),
get on your Engineering main and open Kimzee's inventory in your Garrison Engineering Works.
She stands next to a mailbox.
Buy 1 copy of the item you want to put on the AH in bulk and send it to your alt in Pandaria.
Make sure your alt is on your friendslist so that you only type 1 letter to put their name in Send.
Keep buying the 1 item and sending to your alt until you are ready to move on to the next one.
For example, if you're selling 10 Radiant Reflectors, buy them first and mail them first.
This makes it easy to post them to AH on the alt without typing the price over and over (unless you use auctioneer).
I send about 10 of each trinket that's BOE to my alt before logging it in.
Then I get on the alt in Pandaria, open the mailbox, take 1 trinket out, and open the auctioneer window that's right next to the mail.
This is pretty much the only place in the game that I know of with auctioneer, mail, and guild bank all close enough to click without moving.
Just take each trinket out 1 at a time (they are unique!!!!!!!!),
and post them individually for whatever price you want to sell them for.
Thanks to your engineering alt you are now one of the only people on the server who doesn't have to run back and forth for auctions,
and you can exploit this to your heart's content to spam-list unique items from the Engineering Workshop.
Selling GUMM-E is ok but not as much $$$ for the work as the trinkets.
High pop servers sell more mailboxes.
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So far on my server I've seen only 1 person trying to do this and they gave up when I started.
Remember they can also be stored in the Guild Bank if you are sick of listing them or looking at them for whatever reason.
p.s. please let me know if you see this immediately reposted. grr. or better yet report them.
The Gates of Ahn'Qiraj
The epic desert fortress of Ahn'Qiraj, very long enclosed behind the Scarab Walls, was residence to a ruthless and savage race of beings called the insectoid qiraji, that had one time placed an infiltration to devastate the lands of Kalimdor. But unfortunately a thing much more menacing lay hiding behind Ahn'Qiraj's wall structure: the Old God C'Thun, an age-old entity who is persistent wickedness had flooded Azeroth since a time extending back beyond memory, record, or knowledge. As C'Thun instigated the qiraji to frenzy, both the Alliance and Horde organized and readied themselves for a substantial showdown. A combined force of Alliance and Horde troops, referred to as the Might of Kalimdor, popped open the gates of Ahn'Qiraj beneath the order of the unconquerable orc Varok Saurfang. Their charge: stressed the remains and temples of Ahn'Qiraj, and conquered the ancient dangers from long ago.
Rise of the Blood God
In years past, within the destroyed temple of Atal'Hakkar, devoted priests of the Blood God Hakkar the Soulflayer tried to call for the wrathful deity's presents in to the world of Azeroth. But his followers, the Atal'ai priesthood, learned that the Soulflayer could just be called from the Gurubashi tribe's age-old capital, Zul'Gurub. Freshly born-again within this jungle like stronghold, Hakkar took complete command of the Gurubashi indigneous group and mortal champions from the trolls' great animal gods. The Soulflayer's evil minded influence was hardly ceased once the wise Zandalari tribe enrolled heroes in the Horde and also the Alliance and and planned an invasion to reclaim Zul'Gurub.
The title "Rise of the Blood God" suggests a storyline related to the popular video game World of Warcraft, specifically focusing on the character Hakkar the Soulflayer and the events surrounding his return. Here's an explanation of the provided text:
1. Setting: The story takes place in the world of Azeroth, a fictional world within the Warcraft universe. Within Azeroth, there is a region known as the Gurubashi tribe's ancient capital, Zul'Gurub, which is located in a jungle-like environment.
2. Background: In the past, within the ruined temple of Atal'Hakkar, devoted priests who worshipped Hakkar the Soulflayer, a malevolent deity, attempted to bring him into the world of Azeroth. This suggests that Hakkar is a powerful and evil figure in the game's lore.
3. Atal'ai Priesthood: The followers of Hakkar, known as the Atal'ai priesthood, discovered that they could only summon the Soulflayer from the ancient capital of the Gurubashi tribe, Zul'Gurub. This likely implies that Zul'Gurub holds some sort of significance or connection to Hakkar's power.
4. Hakkar's Return: The text mentions that Hakkar was "freshly born-again" within Zul'Gurub, indicating that he has been resurrected or somehow returned to power within this location. As a result, he took control of the Gurubashi indigenous group and their champions, who were likely previously loyal to the great animal gods of the trolls.
5. Threat to Azeroth: The narrative suggests that Hakkar's return poses a significant threat to Azeroth, as his "evil-minded influence" was not easily stopped. This implies that his return has had dire consequences for the world, and he may be working to further his malevolent goals.
6. Zandalari Tribe and the Alliance/Horde: To counter this threat, the wise Zandalari tribe, known for their knowledge and mystical abilities, joined forces with heroes from the Horde and the Alliance. The Horde and the Alliance are two major factions within World of Warcraft. It seems that they formed an alliance to plan an invasion to reclaim Zul'Gurub and put an end to Hakkar's influence.
In summary, "Rise of the Blood God" appears to be a story that revolves around the resurgence of the malevolent deity Hakkar the Soulflayer and the ensuing conflict to stop his evil influence. It involves a mix of different troll tribes, powerful figures, and the alliance of the Horde and the Alliance in their quest to confront this significant threat to Azeroth.
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Assault on Blackwing Lair
Deeply inside the screaming heart of Blackrock Mountain, the black dragon Nefarian carried out twisted research using the blood of other dragonflights. Focused on taking ownership of the whole location for his very own, he assembled the remainder of the Dark Horde, a criminal militia that adopted the demonic bloodlust from the old Horde. These darkly tainted orcs, trolls along with other races fought up against the Firelord Ragnaros as well as shadowy Dark Iron dwarves for power over the fiery mountain. Just before he was vanquished by courageous heroes, Nefarian developed the twisted chromatic dragons along with a legion of other aberrations within his bid to create a military strong enough to overpower Azeroth and carry on the legacy of "Deathwing the Destroyer" his notoriously evil father.
World of Warcraft
Focused on settling the dry location of Durotar, Thrall's new Horde extended its positions, welcoming the undead Forsaken to join the Horde with the orcs, tauren, and trolls. In the meantime, dwarves, gnomes as well as the ancient night elves pledged their allegiances to the new strengthened Alliance, well guided by way of the human kingdom of Stormwind. Following Stormwind's king, Varian Wrynn, strangely faded, Highlord Bolvar Fordragon served as Regent but his service was marred through the manipulations and mind control of the black dragon Onyxia, who reigned over incognito as being a human noblewoman. As heroes examined Onyxia's manipulations, age-old enemies appeared in lands all over the world to nuisance Horde and Alliance alike.
World of Warcraft, often abbreviated as WoW, is a massively multiplayer online role-playing game (MMORPG) developed and published by Blizzard Entertainment. It was first released in 2004 and has since become one of the most popular and influential MMORPGs in the world.
World of Warcraft, often abbreviated as WoW, is a massively multiplayer online role-playing game (MMORPG) developed and published by Blizzard Entertainment. It was first released in 2004 and has since become one of the most popular and influential MMORPGs in the world.
The game is set in the high-fantasy world of Azeroth, which is divided into various continents, regions, and factions. Players create and customize their characters, choosing from a variety of races and classes, each with unique abilities and traits. They then embark on quests and adventures, explore the open world, battle monsters, complete dungeons and raids, and interact with other players from around the globe.
World of Warcraft features a rich lore and story-driven gameplay, with a history that spans multiple expansions and updates. The game has gone through several expansions, each adding new content, zones, races, and classes, as well as advancing the overarching narrative. Some of the notable expansions include "The Burning Crusade," "Wrath of the Lich King," "Cataclysm," "Mists of Pandaria," "Warlords of Draenor," "Legion," "Battle for Azeroth," and "Shadowlands.
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The gameplay in World of Warcraft includes a wide range of activities, such as player vs. environment (PvE) content like questing, dungeons, and raids, as well as player vs. player (PvP) activities, including battlegrounds and arena battles. The game also has a vibrant in-game economy, allowing players to trade and craft items.
World of Warcraft has had a significant impact on the gaming industry, setting standards for MMORPGs and influencing the design of many other online games. It has a large and dedicated player base, and its immersive and expansive world continues to evolve with regular updates and expansions.
Warcraft III: The Frozen Throne
Although the armies of humans, orcs, as well as their allies recovered from their war up against the mighty Burning Legion, Arthas Menethil , now a Death Knight, killed a majority of the living inhabitants of Azeroth's Eastern Kingdoms in honor of the Scourge. But new forces surfaced that were ready to confront and eliminate Arthas and his band of undead scourge minions: the banshee Sylvanas Windrunner rebelled, making a sub faction of undead referred to as the Forsaken, and also the demonic night elf known as Illidan Stormrage dispatched his military towards the wintry continent of Northrend to launch an assault at the Lich King. Arthas raced to his protect his master and conquered Illidan, who left to Outland in a sense of shame. At long last near to the throne of the Scourge's power, Arthas willingly performed the unimaginable, and voluntarily combined his very own soul with his masters the Lich King.
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